Official Rules and Regulations of World Championship Qualifier Leagues
1. Overview: The World Championship Qualifier Leagues are individual leagues, each composed of 12 teams/managers. The World Championship Qualifier Leagues regular season will extend from NFL Week 1 through NFL Week 13.
2. Draft: league drafts will be held online. Each league will be composed of 12 teams, and each draft will last for 20 rounds, with each team selecting a player in each round in a serpentine fashion (team 1 through team 12, team 12 through team 1, team 1 through team 12, etc.). There are no rules governing the number of players to be drafted at each position. It is up to the skill and draft strategy of each team owner to decide.
a. Time limit per pick: Each participant will have one minute and thirty seconds to make a player selection. If you miss your pick, the software will give you the highest ranked player available.
b. trading of draft picks: No trading is allowed.
c. week one starting lineups: Each team will be required to submit their Week One starting lineups before the Week One games.
d. All drafts are conducted on the FFWC Software.
3. Roster Requirements: Maximum of 20 players.
4. Lineups Requirements:
Starting lineups will consist of
(If no Week One lineup is submitted, the World Championship Qualifier Leagues will determine your starting lineup. After Week One, if no starting lineup is submitted, your starting lineup will be that of the previous week.)
a. League Management Web Address: You can access your league via the internet, links will be sent out to all primary Managers using the information submitted at the time of sign up.
b. Lineup Submission: All lineups may be submitted on the league web site and are due by the scheduled kickoff time for the game in which the player will participate.
5. Scoring: An individual offensive player on any active starting roster will be credited points for scoring in the following manner, unless otherwise noted:
a. Passing:
b. Rushing:
c. Receiving:
ACTION SCORING: ANY touchdown that is scored by a player in your starting lineup will receive 6 points for that touchdown. This includes but is not limited to, Punt Return, Kickoff Return, Fumble Return, Interception Return, Lateral, double turnover etc... Of course QBs still only receive 4 points for passing touchdowns.
Placekicking:
Example: a 50-yard FG would be worth 5.0 points
f. Team Scoring (Defense/Special Teams):
* TDs scored on "fake" FGs or "fake" punts do NOT count as Defense/Special Teams scoring. TDs scored by the offensive team after a blocked FG or blocked punt do NOT count as a Defense/Special teams score. TDs scored on a double-turnover only count for the individual player who scored the TD, not for the team.
** A double turnover is considered points for the recovering team's defense and ST. Thus, an example, team A's offense fumbles and team B's defense recovers, but then fumbles the ball back to team A's offense. In that scenario team A's defense and special teams (along with team B's defense and ST) are both awarded a fumble recovery.
*** Any and all points scored against a team are considered points scored against the special teams and defense. Thus, as an example, a turnover by the offense that is returned for a TD is considered as points scored against the special teams and defense.
6. Point Calculations: Team scoring will be carried out to the hundredth.
7. Free Agents: Any player who is not on a team roster within your league is considered a free agent for that league. The Scout Fantasy commissioner may, in rare instances, remove a free agent who has been dropped by a World Championship Qualifier Leagues team if in the judgment of FullTime Fantasy Sports the dropped player would unfairly impact the outcome of the World Championship Qualifier Leagues or if there is suspected collusion.
8. Free Agent Acquisitions/Blind Bidding: The free agent system will be a "blind bidding" process every Wednesday and Friday through week 13 of the NFL season. Each team will start with 1,000 free agent "dollars" for the season, and will be permitted to bid for free agents on a weekly basis. No team will be informed of any other team's free agent bids until after the winning bids have been awarded. The team with the highest valid bid on any given player will be awarded that player. The amount of the winning bid will be deducted from the winning team's free agent dollars. For each winning bid, the winning team must drop a player to make roster room for the free agent acquisition. If a team's free agent dollars go to zero, that team will no longer be allowed to bid for the rest of the season. No bid will be accepted that is larger than a team's free agent dollars. All bids must be in increments of dollars (no cents). The free agent bidding system is the only means by which free agents may be acquired.
a. Auction Bidding vs. Blind Bidding: The FFWC blind bidding process is not an auction bidding process. Though you may bid on the same player in multiple bid groups, if you are awarded that player, you will be awarded him for the highest valid bid.
b. Available players: The only players that are available to be picked up are those that are in the league software. All players must wait until such time that the player is available in the software before acquiring them in FAAB.
c. Friday Waivers: Players dropped on Wednesday waivers are not available for acquisition on Friday. Thursday players are available to drop/add, however players that are in your starting lineup that play on Thursday are NOT eligible to be dropped on Friday. The software does allow this currently, so reversals will occur through the Commissioner.
d. Conditional Bidding: You are only awarded one player per blind bid group. During the Waiver processing, Player bids are reviewed from the Top / Down inside of each group, not by order of bid amount, so make sure your bids are prioritized top to bottom in each group in the order you wish to receive them. If you are awarded a player from a bid group, all other bids in the group are cancelled.
9. Bidding Time Frame: The first bidding takes place on Wednesday September 10 (prior to Week 2) and ends prior to Week 13 on Friday, December 2, 2016 at 8:59 pm EST. Bids will be accepted on the league web site after Kickoff each Sunday until Wednesday 8:59pm EST and then again each Thursday 9am EST until Friday at 8:59pm EST each week. There will be no free agent pickups after the completion of the World Championship Qualifier Leagues regular season. Any player dropped on Wednesday cannot be picked up as a Free agent until the following week, that player is not eligible for the same week's Friday waiver process.
10. Tied Bids: If there is a tie, the team that receives the player will be determined in order by:
1. Worst total points.
2. Worst won/lost record.
3. Worst previous week score.
4. Worst QB points total to date.
5. Coin toss.
11. Available Players: Teams may acquire players not on any roster within their league, with one exception. Players cut during Week 11 free agent bidding (November 16 and 18, 2016) and Week 12 free agent bidding (November 23 and 25, 2016) may not be re-acquired by any team. This is done to minimize potential collusion. On occasion, the Scout Fantasy commissioners may remove a dropped player from the free agent pool if the commissioners think it is in the interest of upholding the integrity of the league or the event.
12. Trades between managers: To minimize the possibility of collusion, there will be no trading allowed.
13. League Structure: See Summary Page
14. World Championship Qualifier League Playoff Berths: See Summary Page
15. World Championship Qualifier League Playoff Format: See Summary Page
The tiebreakers for (playoff) prize finalists are:
1. Total points for the regular season only
2. Regular season won/lost record
3. Total points for the playoffs in Week 16 only
4. Total points for the playoffs in Week 15 only
5. Coin toss
16. Miscellaneous Information: All "total points" means total starting lineup points.